ARQuake: an outdoor/indoor augmented reality first person application
- 7 November 2002
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 6, 139-146
- https://doi.org/10.1109/iswc.2000.888480
Abstract
This paper presents an outdoor/indoor augmented reality first person application ARQuake we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking. Usability issues such as monster selection, colour, and input devices are discussed. A second application for AR architectural design visualisation is presented.Keywords
This publication has 12 references indexed in Scilit:
- An architecture for outdoor wearable computers to support augmented reality and multimedia applicationsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Situated documentaries: embedding multimedia presentations in the real worldPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Marker tracking and HMD calibration for a video-based augmented reality conferencing systemPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Vision-based pose computation: robust and accurate augmented reality trackingPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- LettersIEEE Software, 2000
- Augmented Reality Tracking in Natural EnvironmentsPublished by Springer Nature ,1999
- Confluence of Computer Vision and Interactive Graphies for Augmented RealityPRESENCE: Virtual and Augmented Reality, 1997
- Superior augmented reality registration by integrating landmark tracking and magnetic trackingPublished by Association for Computing Machinery (ACM) ,1996
- A demonstrated optical tracker with scalable work area for head-mounted display systemsPublished by Association for Computing Machinery (ACM) ,1992
- Walkthrough---a dynamic graphics system for simulating virtual buildingsPublished by Association for Computing Machinery (ACM) ,1987