Computer Gaming and Learning in an Introductory Economics Course
- 1 March 1972
- journal article
- research article
- Published by Taylor & Francis in The Journal of Economic Education
- Vol. 3 (2) , 77-85
- https://doi.org/10.1080/00220485.1972.10845346
Abstract
In this article Emery and Enger not only discuss the results of an experimental use of a computer game, Fiscal Policy, but explain the use of the gap-closing score model in evaluating student gains. Readers are urged to pay close attention to the gap-closing score technique as an analytical tool and might consider using it in their own research and evaluation efforts. The authors' use of the TUCE in this study, and their breakdown of the test into simple application, complex application and recognition-understanding components for purposes of this analysis, will also be of interest.Keywords
This publication has 3 references indexed in Scilit:
- The Test of Understanding in College Economics and Its Construct ValidityThe Journal of Economic Education, 1971
- The Promises and Problems of Games and SimulationThe Journal of Economic Education, 1970
- The Relative Effectiveness of Three Methods of Teaching Principles of EconomicsThe Journal of Economic Education, 1969