A trigonal prism-based method for hair image generation
- 1 January 1992
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 12 (1) , 47-53
- https://doi.org/10.1109/38.135883
Abstract
The difficulties involved in modeling and rendering hair in computer graphics are described. An efficient method using a trigonal prism model to render individual human hairs is presented. A wisp model easily controls hair shape with a few parameters. The method also proves effective for rendering eyebrows, eyelashes, beards, moustaches, clothes and personal ornaments such as earrings and hair accessories. A double z-buffer generates the backlighting effect. A simple parabola approximates wisp loci for hair animation. The method makes it possible to draw an enormous number of hairs within a reasonably short time.Keywords
This publication has 2 references indexed in Scilit:
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- Rendering fur with three dimensional texturesACM SIGGRAPH Computer Graphics, 1989