Visualizing Humans by Computer
- 1 December 1992
- journal article
- research article
- Published by Taylor & Francis in Educational Media International
- Vol. 29 (4) , 213-220
- https://doi.org/10.1080/0952398920290402
Abstract
This paper gives an overview of the problems involved in visualizing humans in a three‐dimensional scene, and looks at the history and development of human shape modelling, human motion control, and modelling of human characteristics and clothing to produce computer‐generated actors.Keywords
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