Back-to-Front Display of Voxel Based Objects
- 1 January 1985
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 5 (1) , 52-60
- https://doi.org/10.1109/mcg.1985.276273
Abstract
This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.Keywords
This publication has 25 references indexed in Scilit:
- Interactive Surgical PlanningIEEE Computer Graphics and Applications, 1984
- A generalized object display processor architectureIEEE Computer Graphics and Applications, 1984
- A Three-Dimensional Display System for Diagnostic Imaging ApplicationsIEEE Computer Graphics and Applications, 1983
- Near real-time shaded display of rigid objectsACM SIGGRAPH Computer Graphics, 1983
- Geometric modeling using octree encodingComputer Graphics and Image Processing, 1982
- A general system for computer based acquisition, analysis and display of medical image dataPublished by Association for Computing Machinery (ACM) ,1982
- A computerized three-dimensional treatment planning system utilizing interactive colour graphicsThe British Journal of Radiology, 1979
- Three-dimensional display of human organs from computed tomogramsComputer Graphics and Image Processing, 1979
- Computer generated images for medical applicationsPublished by Association for Computing Machinery (ACM) ,1978
- Disk generators for a raster display deviceComputer Graphics and Image Processing, 1977