Writing a computer program to play Mastermind that appears to be intelligent
- 1 April 1983
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGART Bulletin
- Vol. 84 (84) , 34-35
- https://doi.org/10.1145/1056623.1056626
Abstract
Writing computer programs to play games is a pleasant avocation. To capitalize on this opportunity it makes sense to use the computer's abilities for computation and storage that human competitors lack. Algorithms that are usable by people in a reasonable amount of time are often poor choices for computerization. I believe that Roa's algorithm to play the game of mastermind as published in the October 1982 SIGART Newsletter serves as an example. The algorithm exhibits several fatal flaws:□It is predictable.□It is reproducible.□it performs at the novice level.Keywords
This publication has 1 reference indexed in Scilit:
- An algorithm to play the game of mastermindACM SIGART Bulletin, 1982