Playing for Real
Top Cited Papers
- 1 January 2008
- journal article
- review article
- Published by Elsevier in American Journal of Preventive Medicine
- Vol. 34 (1) , 74-82.e10
- https://doi.org/10.1016/j.amepre.2007.09.027
Abstract
No abstract availableKeywords
This publication has 57 references indexed in Scilit:
- Developing Internet-Based eHealth Promotion Programs: The Spiral Technology Action Research (STAR) ModelHealth Promotion Practice, 2006
- Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-PlayCyberPsychology & Behavior, 2006
- Too much teaching, not enough learning: what is the solution?Advances in Physiology Education, 2006
- The influence of emotional valence on age differences in early processing and memory.Psychology and Aging, 2006
- Interventions for preventing obesity in childrenPublished by Wiley ,2005
- Computer game for inner-city children does not improve asthma outcomesJournal of Pediatric Health Care, 2003
- Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?Medical Engineering & Physics, 2001
- Effects of fantasy contexts on children's learning and motivation: Making learning more fun.Journal of Personality and Social Psychology, 1992
- Barny a Computer Based Health Information System for AdolescentsThe Journal of Early Adolescence, 1981
- Development of imaginative behavior: Implications of play for a theory of fantasy.Psychological Bulletin, 1969