Three Perspectives for Computer Applications in Education

Abstract
What do teachers really want from the computer? What factors influence their opinions? This paper is a compilation of three independent studies of educators' perspectives on computing which show certain common points of interest. In using software within the curriculum, teachers favor a variety of materials ranging from the highly creative and open-ended to the more pedantic and highly-structured. Questionnaires need not elicit many details regarding respondents' areas of specialization and academic background, but should survey breadth of educational computing experience. Teachers show creativity when given an opportunity to express it. An instrument for further study is suggested.