Content and Ratings of Teen-Rated Video Games

Abstract
Created in 1994, the Entertainment Software Rating Board (ESRB) rates video games with age-based rating symbols and content descriptors, which game manufacturers display on the game box to inform consumer choices. Game manufacturers submit videotaped game footage and other information to the ESRB for rating and 3 trained ESRB raters each independently review the materials to determine the age-based rating and content descriptors he/she believes are appropriate.1 We previously characterized the content of video games rated E (for "Everyone").2 We applied the same methods to characterize the content of video games rated T (for "Teen"). According to the ESRB, T-rated video games may be suitable for persons aged 13 years or older and may contain violence, mild or strong language, and/or suggestive themes.1