Not so doomed: computer game play and positive adolescent development
- 1 November 2002
- journal article
- Published by Elsevier in Journal of Applied Developmental Psychology
- Vol. 23 (4) , 373-392
- https://doi.org/10.1016/s0193-3973(02)00124-7
Abstract
No abstract availableKeywords
This publication has 40 references indexed in Scilit:
- Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive MoodJournal of Applied Social Psychology, 2001
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.Journal of Personality and Social Psychology, 2000
- Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance1Journal of Applied Social Psychology, 1997
- Leisure activities in adolescents as a predictor of occupational choice in young adults: A longitudinal studyJournal of Career Development, 1993
- Reevaluating the Impact of Video GamesClinical Pediatrics, 1993
- VIDEOGAMES, AGGRESSION, AND SELF-ESTEEM: A SURVEYSocial Behavior and Personality: an international journal, 1992
- The Use and Experience of the New Video Media Among Children and Young AdolescentsCommunication Research, 1990
- Effects of Playing Videogames on Children's Aggressive and Other Behaviors1Journal of Applied Social Psychology, 1988
- Correlates of Children's Usage of Videogames and Computers1Journal of Applied Social Psychology, 1987
- Videogames, Television Violence, and Aggression in TeenagersJournal of Communication, 1984