Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood
- 1 October 2001
- journal article
- Published by Wiley in Journal of Applied Social Psychology
- Vol. 31 (10) , 2047-2071
- https://doi.org/10.1111/j.1559-1816.2001.tb00163.x
Abstract
No abstract availableKeywords
This publication has 52 references indexed in Scilit:
- Effects of Prolonged Exposure to Gratuitous Media Violence on Provoked and Unprovoked Hostile Behavior1Journal of Applied Social Psychology, 1999
- Children's normative beliefs about aggression and aggressive behavior.Journal of Personality and Social Psychology, 1997
- Effects of Playing Videogames on Children's Aggressive and Other Behaviors1Journal of Applied Social Psychology, 1988
- Correlates of Children's Usage of Videogames and Computers1Journal of Applied Social Psychology, 1987
- Preferences for Individual Video Games as a Function of Their Emotional Effects on PlayersJournal of Applied Social Psychology, 1986
- Some effects of thoughts on anti- and prosocial influences of media events: A cognitive-neoassociation analysis.Psychological Bulletin, 1984
- Toward a theory of intrinsically motivating instructionCognitive Science, 1981
- Gender schema theory: A cognitive account of sex typing.Psychological Review, 1981
- The meaning of observed violence: Effects on arousal and aggressive behaviorJournal of Research in Personality, 1974
- Functional Measurement of Children's JudgmentsChild Development, 1973