An improved algorithm for reconstruction of the surface of the human body from 3D scanner data using local B-spline patches
- 20 January 2003
- proceedings article
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 7, 29-36
- https://doi.org/10.1109/people.1999.798343
Abstract
There are an increasing number of applications that require the construction of computerised human body models. The work presented here is a follow-up on a previously presented surface reconstruction algorithm, that has been greatly improved by following a local approach. The advantages of the method are presented, along with explanation of why its results are better compared to the previous algorithm. The result is a compound, multi-segment, and yet entirely smooth and watertight surface. Such a surface has a strong potential of being used for applications of a mainly medical nature, such as calculation of surface area and physical surface reconstruction for prosthetics manufacturing.Keywords
This publication has 7 references indexed in Scilit:
- Building symbolic information for 3D human body modeling from range dataPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Reconstruction of the surface of the human body from 3D scanner data using B-splinesPublished by SPIE-Intl Soc Optical Eng ,1999
- Whole body scannersDisplays, 1998
- The NURBS BookPublished by Springer Nature ,1997
- Automatic reconstruction of B-spline surfaces of arbitrary topological typePublished by Association for Computing Machinery (ACM) ,1996
- Active Shape Models-Their Training and ApplicationComputer Vision and Image Understanding, 1995
- SLIME: A new deformable surfacePublished by British Machine Vision Association and Society for Pattern Recognition ,1994