Influences of network latency and packet loss on consistency in networked racing games

Abstract
This paper investigates the influences of network latency and packet loss on the consistency among players in networked racing games. We here deal with the Δ-causality control as causality control and dead-reckoning as prediction control. By experiment, we make a performance comparison among the Δ-causality scheme, the dead-reckoning scheme, a scheme which carries out the Δ-causality control and dead-reckoning together, and a scheme which performs neither of the two types of control. As a result, we show that the combination use of the two types of control can keep the consistency and fairness among players in good condition.

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