Videogame Addiction and its Treatment
- 12 May 2009
- journal article
- research article
- Published by Springer Nature in Journal of Contemporary Psychotherapy
- Vol. 39 (4) , 247-253
- https://doi.org/10.1007/s10879-009-9118-4
Abstract
No abstract availableKeywords
This publication has 44 references indexed in Scilit:
- Gender Swapping and Socializing in Cyberspace: An Exploratory StudyCyberPsychology & Behavior, 2008
- Online guidance, advice, and support for problem gamblers and concerned relatives and friends: an evaluation of theGamAidpilot serviceBritish Journal of Guidance & Counselling, 2007
- Experiences of Time Loss among Videogame Players: An Empirical StudyCyberPsychology & Behavior, 2007
- Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese AdolescentsCyberPsychology & Behavior, 2006
- Video games and healthBMJ, 2005
- A ‘components’ model of addiction within a biopsychosocial frameworkJournal of Substance Use, 2005
- Demographic Factors and Playing Variables in Online Computer GamingCyberPsychology & Behavior, 2004
- Computer Game Playing in Early AdolescenceYouth & Society, 1997
- Relaxation Training, In Vivo Exposure and Response-prevention in the Treatment of Compulsive Video-game PlayingScandinavian Journal of Behaviour Therapy, 1987
- Transtheoretical therapy: Toward a more integrative model of change.Psychotherapy, 1982